Kaito Kuroba 黒羽快斗 (
whiteofcrime) wrote2014-12-15 02:01 pm
Entry tags:
Maison info (inventory etc.)
[ Chore list | Dorms | NPC Notebook entries ]
Dormitory: 26
Wage tracker: here (read-only)
Charms (quick ref): here
Character info:
Age: 19 as of the end of Night 14 in Portes' second cycle
Height: 174cm/~5'8"
Weight: 58kg/128lbs
Hair colour: Dark brown
Eye colour: Dark blue
Ethnicity: French/Japanese
Body shape: Lithe
Noticeable features?:
- Faint scar crossing through right eyebrow
- Messy, vaguely four-point star-shaped skin disfiguration over his heart (shot twice in the area)
- Scar on his upper left arm from a bullet graze
In trunk:
= Casual wear*
= Kaitou Kid outfit* (fitted with retractable hang-gliding apparatus) [CAPE LEFT IN MUSEUM NIGHT 28]
= Copy of Shinichi's uniform
= Bullet-proof vest
= Two collapsible silk hats (may or may not be rigged with a small trick inside)
= Two easily folded mantles (double as hang-gliding wings)
= Spare gloves
= Basic make-up kit (incl. contact lenses [3 sets] of green, blue, brown)
= Several: lighters, pre-prepared masks/wigs (
- ONE smoke bomb used on Archeops, Day 2
- ONE smoke bomb used to show off to Tanny
- ONE sleep bomb used on old woman in town's house 4 (Day 7)
- ONE mask given as part of trade for writing books (Night 7)
- ONE sleep bomb used on hunter (Day 10)
- ONE sleep bomb wasted on Lucus (Day 12)
- ONE sleep bomb wasted on Eyeless Lad (Night 13)
- ONE smoke bomb used for his magic show (Day 15)
- [RETURNED] ONE smoke bomb given to Walter for defence against Sorrow!Bari (Night 16)
- ONE smoke bomb used to distract Akari (Day 22)
- ONE sleep bomb used against Rei (Night 27)
= Black cloak
= Card Gun + two refill chambers, also has grappling capability [LEFT IN MUSEUM NIGHT 28] (still retains refill chambers)
= Lockpicks (5 sets)
- ONE set broken on inaccessible room in basement
- Small amount of self-made lockpicks, replenished as needed
= Mobile phone and tablet
= Gas mask
= Small binoculars
= Remote controls and switches (can be programmed/wired to things)
= Notebook
= Magic candle from the Common Hallway (now housed in a glass lantern Day 21)
= Four spikes and rope from Torture Room
= Small silver charm of a coiled snake (Day 2); can be strung on something thin
= Second notebook, stuffed crow doll (named 'Kuroh'), and puzzle box from Day 2 festival winnings
= Necklace and ring of keys from outside Antechamber (basement) [Day 2]
= Small, notched bone charm from aforementioned puzzle box, strung beside snake charm (desc: "small, fairly thin, off-white")
= Orange feather from 'Rose', strung on charm (Night 2)
= Five blank notebooks plus five charcoal and colouring utensils (basic colours) (Night 2)
= Small, worn bone charm (beggar lady) (Night 2)
= Red feather from Lady Night (Night 3)
= Magic equipment/books from Collector's Library (Night 4)
= Ivory statue with diamond eyes, "painted, hand-sized, probably had clothing" from the Treasury (Night 5)
= Eyeglasses which see in the dark ("like a summer day at high noon") from the Treasury (Night 5)
= Clockwork whistler from the Treasury (Night 5)
- "When you push a button it whistles tunes and will mimic you if you whistle at it. It seems to learn the tunes."
= Wooden top with memories of hidden key in town, House 4 (Night 6) [HIDDEN IN GARDEN]
= Invisibility cloak, Metalworker's basement (Day 7) [HIDDEN NIGHT 8]
= KEYS: Tapestry bedroom (given to Walter), glassmaker's room, pottery room (Night 7)
= PETS: Soot Divers x2 and Blue-Collar Doves x2 (Night 7)
- Dove names: Aoshi 青子 (M) and Ringo (F)
- Soot Diver names: Ash (M) and Enjou 炎娘 (F)
= A "small bundle wrapped in a dirty off-white silk cloth" about a foot down (Night 8)
- It had a pouch with the letter 'K' embroidered into it, four silver coins not of the castle currency (one has dried blood). The pouch has a cylindrical whistle that is tarnished but well polished. It makes sounds similar to a pigeon.
Unwrapping a second bloody white cloth (about a foot square) reveals some black feathers and a shattered crystal raven.
= Bone/ivory bracelet from the treasury that hums when guards are within hearing; he can't remove it (Night 8)
= One golden seed + inner geode from Horticulturist's room that helps plants grow (Night 8)
= One odd mirror from the 'painted rose' room; its surface forms in an image of one's face (Night 8)
= Diary from Lavender Room (Night 8)
= Notebook from Vampire Room (Night 8)
= ON LOAN: The Monoya Children's Dictionary of Sancian Sign Language from Luce (Night 9) [RETURNED END OF NIGHT 12]
= Lockpick tool belt + hard-soled and soft-soled shoes (Night 10)
= Book on the founding of the world (Day 11)
= Horse head charm from Jin/Darin (Night 16/Day 17)
= Deck of cards with Leitner crest (Day 21)
= Cloth parcel (Night 002):
"Each guest, upon returning to their assigned bed, will find a small, neatly wrapped cloth parcel awaiting them. The fabric is clean and of good quality, and is tied closed neatly with a bit of twine. Within it is a small sprig of dried mint and lavender, a bar of pleasant smelling soap, two small candles that smell sweetly of herbs when lit, a small spool of sturdy grey thread, and three shiny needles stuck carefully through a small strip of gray fabric."= Small parcel (Day 004): "a short cloak made of waxed canvas, with two bars of soap and three candles wrapped inside" + "a small, knotted charm of feathers and beads" (Dist, Walter, Kaito)

HANDWRITING
(Full page sample here)
TIMELINE
Posts tagged with Kaito
001 / week 1-2
- Appearing in the dorm
- Hide-and-seek with Dan
- Release the Silver Gent!
The winged deer attack at night and there is a big party in the main dining room.
002 / week 3-5
- At the town festival
- Chores, trouble, hijinks
- Free the prisoner
- Talked with Silver Gent
The town opens for the first time with a festival. Kaito receives a snake charm courtesy of the Silver Gent (a gift of soap and cloth is left for all) and spends the latter half of the day rescuing a phoenix woman from the cells. He finds the hidden panel on the other side of the antechamber.
A night market follows. Odd frosty horses gather on the path to town that night. He later talks with Sil but is left with more questions than answers.
003 / week 6-7
- Stalking guard
- Maurice window cleaner
- A talk with Tanny
- Post-talk with Tanny
- Run-in with Jade
During the day, a hunt is called to eradicate the winged deer. Kaito receives an animal tooth from a beggar when he wakes and is prevented from joining the hunt. Attempts at lockpicking the basement door end with him being designated an escort (Tanner).
At night, he's taken to Tanny's chambers for a talk. He receives a bright red feather and a memory from the Jester.
004 /week 8-9
- Mass stable post
- Glassmaker, glassmaker, make me some glass
- Alex cleaning her gun
- A guilt-laden meeting with N (Collector's Library)
Craftspeople appear in the basement rooms. Kaito watches the glassmaker work for a while. He's received a bead-feather bundle upon waking.
At night, Asch/Walter participate in the Lord's feast while Dist attempts to murder the cook and gets a curse put on him for his trouble (not learned until Day 6). Kaito helps Gilly the crow steal a gem off the throne and borrows magic texts out of the library.
005 / week 10-11.5
- Chores with Rei (glass animals)
- Kaito explores the upper floor
- Plays poker with Dan
- Mistakes were made (CW: vomiting)
- Comforting Tanny
Kaito pinches and prods the magpie tapestry but reveals nothing interesting. He meets the Jester and Gilly again, challenging the latter to a game of marbles. He also manages to get potential sword-dancing advice (and maybe future lessons) from the Jester. Asch heals the unicorn in the zoo and informs him of Tanny's siblings.
At night, Kaito makes the mistake of trying to open Sil's bedroom. He ends up vomiting for almost half the night before accepting help from Asch. They raid the treasury afterwards when Kaito finally gets it open and he comes away with: an ivory statue, a pair of night-vision glasses, and a clockwork whistler.
At midnight, Sil escapes thanks to Asch's miraculous healing. Kaito tries to pick the lock to his desk drawers and ends up dying somehow form the sedative needle.
006 / week 12.5-13.5
- Residents of Rose House gather
- Kaito meets N yet again (Zoo)
- Tale of Two Birds (Tanny)
- Shadows loosed
- none
Sil is found in the Rose House and they all pool their information about the place. Kaito gets into an argument with Walter and is taken to task by Sil. Kaito later finds a dragon pendant in the Gem Bedroom (contains the memory of someone angry enough to kill) and Sil tells him it's likely property of the ruling family. Later he finds Gilly and attempts to ask him to search for Sil's desk key - to no avail. He ends up turning to the other crows outside the Rose House: one understands his request and flies off.
The crow does not return for a while. After retrieving the stone from the manticore's box, Kaito decides to venture into the garden maze using red thread. He finds an unlocked door and steps through to find dormitories 1-15. However, walking in has him ending up back at the castle's usual dorms with the thread in a neat coil outside the Stone Washroom door. A second attempt gets him hopelessly lost for a few hours (the thread is useless) until he finds vines growing over the wall. They form a ladder when he reaches for them, allowing him to escape.
Now hungry, he returns to Rose House for some much-needed food. The crow returns after nightfall bearing a message. After an exchange (which Sil helps with), he's given a wooden top with a memory of a certain key. This is later buried in the garden.
No stones or other items of interest to be found in the orchard. The greenhouse, however, turns him into a dove for most of the early night. He meets a piper boy, friend of the crows, and finds the house where the rag doll is kept (though he cannot get to it). Tanny is met in the garden later.
Post-midnight
The women the Lord has invited to a feast now head upstairs. Kaito is left Rei/Giotto's glass critters in his care and stays out of the way of the kitchen/servants for the rest of the night.
007 / week 14.5-15.5
- Meeting Luke
- Hibari and Kaito in the cells
- n/a
Kaito waits for Rei to return from the dinner but receives no answers about what went on. The glass critters are returned; he checks his chore assignment and then heads to town.
The old lady in one of the houses shuts the door in his face upon him mentioning Sil, leaving him with a sprained wrist. He returns to the castle with food but doesn't think to heal it just yet. He spends the morning cleaning/searching rooms for anything significant, fails to open the locked door in the Jungle Bedroom (and attracts heavier guard presence to boot), then Gilly gets into an argument with magpies in the Magpie Room. He finds a lot of marbles but no much else.
After noon, Asch and Dist are trying to search the Metalworker's basement. He gets his wrist healed and tries to pick the locks. At one point he inexplicably vanishes, reappearing in the cells in the castle. Tanner lets him out; he goes back to try again. Rinse and repeat, but he gets the first lock open eventually. Failing the second lock gets the other two trapped for a while in the basement (and Kaito spirited away again) and then Asch grows a conscience, believing the house to still be occupied. He and Kaito get into an argument over whether to take the invisibility cloak, which ends with both storming off.
Kaito later returns to open the first box again to retrieve the cloak, and succeeds on opening the second easily. The third sends him to the cells several times so he gives up for the time being.
Before nightfall, Kaito succeeds in retrieving the key to Sil's desk.
At dawn, there is a dance-off with Asch.
008 / week 16.5-17.5
- Catch-up with Dan
- Meeting catspy
- Post-Lady's room infiltration
During the day, Kaito explored the third floor after Hibari provided a distraction for him. He used his invisibility cloak to sneak around. Discovered that the end door on the right-branch corridor housed a veiled woman with dark hair. The door next to hers led to stairs going to a watch tower, of which there were four in total on one side. The far end door on the middle branch is Tanny's room. The first one closest to the stairs on that same branch is the bird parlour. The left-most ones were guarded by an Eyeless Lad.
He also went digging in the animal pen and unearthed a "small bundle wrapped in a dirty off-white silk cloth" about a foot down. It had a pouch with the letter 'K' embroidered into it, four silver coins not of the castle currency (one has dried blood). The pouch has a cylindrical whistle that is tarnished but well polished. It makes sounds similar to a pigeon.
Unwrapping the bloody white cloth (about a foot square) reveals some black feathers and a shattered crystal raven.
At night, Kaito infiltrates the Treasury with Asch and Ammy. He witnesses some screaming boxes and finds a bangle that warns him of guards within earshot. Later he'll head upstairs after realising no guards/gargoyles are around. He unlocks a series of doors and manages to craft a map.
009 / week 18.5-19.5
010 / week 20.5-21.5
- Found a hunter behind locked door in Jungle Bedroom. Wrangled it, gave it to Hibari.
NOTES
Sonar - Asch
Feathers - Dist
Trick - Kaito
MEMORY STONES
Night 006 (Manticore's box) - Kaito
(Everyone would be warned via written note that Sil's real name is contained in it)
The memory comes from what seems to be the same perspective as the others shared by the ghost; “Rose”'s brother is following behind him, although he looks distinctly queasy.
The room in the memory feels familiar, although it is not one in this castle; the stone seems to be of a slightly lighter variety, if similar to the type of stone the current castle is made of, and the prevailing motif of the stonework is draconic, with recurrences of white and violet in the décor.
It seems to be some sort of a small meeting room, a wooden table with chairs taking up most of it; the only other occupant of the room is seated at the head of the table, away from the door. The man is tall, somewhat older with lines and edges of grey in his neatly trimmed hair and beard, dressed in violet with a white-dragon badge on the chest of his coat, gold and silver embroidery on hems and edges of his clothing, and leans over the table with his hands folded in front of him, expression weary.
“Sil” bows on entering carefully, only taking a seat when the older man indicates. “Your majesty.”
“I suppose that mourning in peace is out of the question.”
“They aren't dead.” Sil glances aside to the brother with a nod; the brother steps forward.
“...I will accept blame for not heeding your wishes, sire. There was too much that didn't feel right to leave it as it was.” The man inhales deeply, steeling himself. “I attempted to reach out to her. I did not find her, but... she has a young daughter.” His voice is still thick with bitter sorrow. “She was willing to look for me, and could safely. She - … They are alive, your majesty. He has them.”
“Sil” places a hand on his shoulder; he takes the signal to step back. The king is silent, face turning pale. “We are fairly certain he has designs to use them to usurp the throne.”
“How would he even - “ The King stops mid-sentence, sinking in his chair with his face buried in his hands.
“I could have a battalion on his doorstep by the end of summer, but if we cannot recover them immediately to prove his guilt, he will have grounds to accuse your house and mine of denying his rightful dominion... and we are sure he would make them suffer more for it.” From the tone of the brother's voice, it's covering an argument he already had.
“Then what do you propose?”, the King asks, weakly.
“Let me find them. He's been attempting to curry favor with my house for years now; we know he wants favored access to the sea lanes and trade routes. If I were to approach him representing my family – who I know would give me their blessing in this – then I'll be a guest in his house, and one with far more access and less suspicion than anyone from the other six Houses of your nation would be granted; if I can smuggle them out of the keep, they will be safe and you will have proof of his treason.”
The room is still and silent for a few long minutes before the King raises his head, expression weary and sickened. “If he realizes what you are truly after, he will kill you.”
“A far lesser risk than what I suspect he is attempting to arrange, believe me.”
The king considers, weighing long and with concern, before lowering his head again. “....Please, Sir Xathos – Kir – bring my children home.”
Midnight 006 (Dining room chandelier) - Murtagh
The individual in the memory is male, wrapped in a thick cloak, long sleeves, hood, scarf, and gloves. They're in the fog, in the forest, riding hard; they’re mounted on something that seems to be a sickly greyish-black horse that’s lacking tack and saddle, the mane and tail oddly thick and damp, and the hard gallop is the kind that comes with fleeing pursuit.
There is a noticeable single minded focus - finding the ocean.
The man and “horse” break out of the fog suddenly; the sky is clear and dark, stars overhead. The forest cuts off suddenly into an area of windswept, scrabbly grass, that ends in a dropoff of some kind.
The “Horse” stops to let them dismount and walk close enough to the edge to look down, following just behind them and looking over the man’s shoulder.
There is ocean visible, but it seems to be miles below; the dropoff cuts back hard, as if the land mass that stretches off in either direction to the side has been lifted into the air to hang in the sky. Whoever’s memory it is can SENSE the water as a distant call of kinship, but one far away; there’s no sign of any conventional landmass or islands anywhere in the visible ocean, although looking straight across finds a smaller floating island just visible through clouds and fog, in mid-air.
“…So uh…. you were sayin’ about finding the ocean….” The male voice seems to be coming from the horse. “…Can you work with that at all?"
“….No.” The man’s slumped kneeling on the ground, the desperate search having ended in a failure. “It’s too far away; I couldn’t reach it to even draw on it for strength.”
“What d’we do now?"
“Damned if I know.” He’s staring down at the ocean below. “…It must’ve - taken all of Leitner’s land through the blood tie or something…. - …Oh, gods.”
“….What."
“There’s nothing else here - it’s just his land. He can’t take the throne from here, but he’s also out of reach of any reprisal from the King, the King’s allied houses, or my family. If he realizes any of that…..”
“…Well, fuck.”
BOOKS
The Founding of the World
CHARMS ETC.
FONON PROGRESS
First - Darkness - Shadow
Second - Earth - Gnome
Third - Wind - Sylph
Fourth - Water - Undine
Fifth - Fire - Efreet
Sixth - Light - Rem
Seventh - Sound - Lorelei
HYMNS
Nightmare (sleep w/ DoT)
Force Field (exactly what it sounds like)
Holy Song (stat booster, minor healing, AoE)
Revitalise (AoE heal)
Judgement (single target) [did not learn from Asch]Grand Cross (small AoE)
1: Tue rei ze croa riou tue ze
2: Croa riou ze tue riou rei neu riou ze
3: Va rei ze tue neu tue riou tue croa
4: Riou rei croa riou ze rei va ze rei
5: Va neu va rei va neu va ze rei
6: Croa riou croa neu tue rei croa riou ze rei va
7: Rei va neu croa tue rei rei
[1] Shadow
■ □ □ □ □ (Initial help from Lucus)
[2] Earth (able to learn spells, night 27)
■ ■ ■ ■ ■
[3] Wind
■ ■ □ □ □
[4] Water
■ ■ ■ □ □
[5] Fire
■ □ □ □ □
[6] Light (able to learn spells, night 27)
■ ■ ■ ■ ■
[7] Sound
■ ■ □ □ □
STRIKE ARTES
CARD - ■ □ □ □ □
KNIFE - ■ ■ □ □ □