Kaito Kuroba 黒羽快斗 (
whiteofcrime) wrote2014-12-15 02:01 pm
Entry tags:
Maison info (inventory etc.)
[ Chore list | Dorms | NPC Notebook entries ]
Dormitory: 26
Wage tracker: here (read-only)
Charms (quick ref): here
Character info:
Age: 19 as of the end of Night 14 in Portes' second cycle
Height: 174cm/~5'8"
Weight: 58kg/128lbs
Hair colour: Dark brown
Eye colour: Dark blue
Ethnicity: French/Japanese
Body shape: Lithe
Noticeable features?:
- Faint scar crossing through right eyebrow
- Messy, vaguely four-point star-shaped skin disfiguration over his heart (shot twice in the area)
- Scar on his upper left arm from a bullet graze
In trunk:
= Casual wear*
= Kaitou Kid outfit* (fitted with retractable hang-gliding apparatus) [CAPE LEFT IN MUSEUM NIGHT 28]
= Copy of Shinichi's uniform
= Bullet-proof vest
= Two collapsible silk hats (may or may not be rigged with a small trick inside)
= Two easily folded mantles (double as hang-gliding wings)
= Spare gloves
= Basic make-up kit (incl. contact lenses [3 sets] of green, blue, brown)
= Several: lighters, pre-prepared masks/wigs (
- ONE smoke bomb used on Archeops, Day 2
- ONE smoke bomb used to show off to Tanny
- ONE sleep bomb used on old woman in town's house 4 (Day 7)
- ONE mask given as part of trade for writing books (Night 7)
- ONE sleep bomb used on hunter (Day 10)
- ONE sleep bomb wasted on Lucus (Day 12)
- ONE sleep bomb wasted on Eyeless Lad (Night 13)
- ONE smoke bomb used for his magic show (Day 15)
- [RETURNED] ONE smoke bomb given to Walter for defence against Sorrow!Bari (Night 16)
- ONE smoke bomb used to distract Akari (Day 22)
- ONE sleep bomb used against Rei (Night 27)
= Black cloak
= Card Gun + two refill chambers, also has grappling capability [LEFT IN MUSEUM NIGHT 28] (still retains refill chambers)
= Lockpicks (5 sets)
- ONE set broken on inaccessible room in basement
- Small amount of self-made lockpicks, replenished as needed
= Mobile phone and tablet
= Gas mask
= Small binoculars
= Remote controls and switches (can be programmed/wired to things)
= Notebook
= Magic candle from the Common Hallway (now housed in a glass lantern Day 21)
= Four spikes and rope from Torture Room
= Small silver charm of a coiled snake (Day 2); can be strung on something thin
= Second notebook, stuffed crow doll (named 'Kuroh'), and puzzle box from Day 2 festival winnings
= Necklace and ring of keys from outside Antechamber (basement) [Day 2]
= Small, notched bone charm from aforementioned puzzle box, strung beside snake charm (desc: "small, fairly thin, off-white")
= Orange feather from 'Rose', strung on charm (Night 2)
= Five blank notebooks plus five charcoal and colouring utensils (basic colours) (Night 2)
= Small, worn bone charm (beggar lady) (Night 2)
= Red feather from Lady Night (Night 3)
= Magic equipment/books from Collector's Library (Night 4)
= Ivory statue with diamond eyes, "painted, hand-sized, probably had clothing" from the Treasury (Night 5)
= Eyeglasses which see in the dark ("like a summer day at high noon") from the Treasury (Night 5)
= Clockwork whistler from the Treasury (Night 5)
- "When you push a button it whistles tunes and will mimic you if you whistle at it. It seems to learn the tunes."
= Wooden top with memories of hidden key in town, House 4 (Night 6) [HIDDEN IN GARDEN]
= Invisibility cloak, Metalworker's basement (Day 7) [HIDDEN NIGHT 8]
= KEYS: Tapestry bedroom (given to Walter), glassmaker's room, pottery room (Night 7)
= PETS: Soot Divers x2 and Blue-Collar Doves x2 (Night 7)
- Dove names: Aoshi 青子 (M) and Ringo (F)
- Soot Diver names: Ash (M) and Enjou 炎娘 (F)
= A "small bundle wrapped in a dirty off-white silk cloth" about a foot down (Night 8)
- It had a pouch with the letter 'K' embroidered into it, four silver coins not of the castle currency (one has dried blood). The pouch has a cylindrical whistle that is tarnished but well polished. It makes sounds similar to a pigeon.
Unwrapping a second bloody white cloth (about a foot square) reveals some black feathers and a shattered crystal raven.
= Bone/ivory bracelet from the treasury that hums when guards are within hearing; he can't remove it (Night 8)
= One golden seed + inner geode from Horticulturist's room that helps plants grow (Night 8)
= One odd mirror from the 'painted rose' room; its surface forms in an image of one's face (Night 8)
= Diary from Lavender Room (Night 8)
= Notebook from Vampire Room (Night 8)
= ON LOAN: The Monoya Children's Dictionary of Sancian Sign Language from Luce (Night 9) [RETURNED END OF NIGHT 12]
= Lockpick tool belt + hard-soled and soft-soled shoes (Night 10)
= Book on the founding of the world (Day 11)
= Horse head charm from Jin/Darin (Night 16/Day 17)
= Deck of cards with Leitner crest (Day 21)
= Cloth parcel (Night 002):
"Each guest, upon returning to their assigned bed, will find a small, neatly wrapped cloth parcel awaiting them. The fabric is clean and of good quality, and is tied closed neatly with a bit of twine. Within it is a small sprig of dried mint and lavender, a bar of pleasant smelling soap, two small candles that smell sweetly of herbs when lit, a small spool of sturdy grey thread, and three shiny needles stuck carefully through a small strip of gray fabric."= Small parcel (Day 004): "a short cloak made of waxed canvas, with two bars of soap and three candles wrapped inside" + "a small, knotted charm of feathers and beads" (Dist, Walter, Kaito)
