Kaito Kuroba 黒羽快斗 (
whiteofcrime) wrote2020-07-29 09:38 pm
Entry tags:
[app] Aefenglom
Player Information
Name: Chips
Age: Over 21
Contact:
ch1ps0h0y
Other Characters: None
Character Information
Name: Kaito Kuroba
Canon: Detective Conan / Magic Kaito
Canon Point: Post-chapter 36 in Magic Kaito, post-chapter 1021 in Detective Conan, post-movie 23 (Fist of Blue Sapphire)
Age: 17
History: Wiki link here
Personality:
As a normal student --
Magic has been a part of him since his youth. Touichi Kuroba, Kaito's father, was a world-renowned magician and his idol. He is the only man whom Kaito acknowledges as a superior magician and expresses a desire to one day surpass him. Kaito is shown to be very inventive with his tricks, and displays a level of preparation and meticulous planning that allows him to pull off seemingly impossible feats during his heists as Kaitou Kid. Although his magic is largely used to further his search for the illusive Pandora gem, Kaito believes that magic is something which people should enjoy being deceived by. It is different to the way real magic wielded by his classmate, a witch called Akako, who uses her ability to charm others and make them love her.
Kaito is an extremely vibrant and popular individual at his high school. He displays a cockiness and confidence that goes hand-in-hand with the bold magic tricks he uses prior to his taking on the mantle of Kaitou Kid. If the first chapter of the manga is anything to go by, his frequent disruptions to class time constitute a normal day. Even though his maths teacher attempts to stop his shenanigans by distracting him with a problem, he answers it and continues on like nothing happened. This shows that it is not academic potential he lacks; instead he is perhaps too advanced for the classes and must therefore expend his energy in other pursuits.
Not only is Kaito extremely intelligent, he is also very athletic. With the exception of billiards and ice-skating, Kaito is shown to be adept at handling most any sport and skill from hang-gliding to driving a motorbike, from skiing to a familiarity with the controls of a commercial airliner (gods know where he picked up the knowledge). He also appears to be adept at electronics and hacking, having manipulated or hacked the light setups of numerous buildings in the course of his thefts with help from his father's old magic assistant, Kounosuke Jii. It is very likely that a combination of his proactive attitude and his inherent intelligence allows him to learn new skills and topics rapidly.
Of course, with his talent it's a given that he's also very competitive. When Saguru transfers to his class and offers to go with Aoko to a concert she has won tickets to, Kaito reacts by mocking them both. He instantly accepts the teenage detective's challenge over who will accompany her to the concert despite his initial indifference towards the event. As well, whenever he receives a challenge to Kid from someone (notably Jirokichi Suzuki from Detective Conan; Chat Noir from his own canon) the thought of refusing does not cross his mind.
Perhaps because he is clever and talented, Kaito also displays a measure of arrogance apparent both as Kaitou Kid and as himself. He describes himself as a flamboyant thief, different to the usual thief who 'wears black and sneaks through the night'. Kaito seems to enjoy the attention his alter ego receives, and revels in his own successes to the point where he buys the newspaper on the mornings following his thefts in order to gloat privately in class.
There is also the lesser fact that Kaito is an unrepentant pervert. He often gets in trouble from other girls for peeking in on them in the change rooms, or for lifting their skirts to peek at their underwear. This behaviour applies even to his childhood friend Aoko, who is not exempt from his horseplay and antics. Yet despite his perversity, Kaito appears to harbour some genuine romantic feelings towards Aoko and goes out of his way to impress her and be considerate of her feelings.
As proof, some of his heists have ulterior motives that are rooted around Aoko or her father. He once gave hints to and deliberately let himself get caught by Inspector Nakamori while in disguise and, after escaping, declared that his thefts never go the way he plans when Nakamori is around. This leads to the Inspector retaining his job as Kid's lead pursuer, which in turn eases Aoko's worry for her father. For Aoko herself, he plotted the theft of a certain clock tower so that it would not be demolished by its owners. As the police had to investigate it as part of his 'crime', the owner could not sell it off. Kaito organised all this because the clock tower was where he and Aoko had first met.
Kaito has a somewhat disdainful attitude towards other magicians, viewing them by default as worse than either himself or his father (with a few exceptions). This attitude likely comes from being familiar with all the basic magic tricks used by magicians, which enables him to easily see through them or at least easily deconstruct how they were performed. Because of this disdain he refuses to watch other magicians' shows, describing them as 'hacks' or simply 'terrible'.
As Kaitou Kid --
Kaito's alter ego is considerably more expressive and exaggerated compared to his normal self. His charisma and charm come to the forefront and his manner of speech changes to become simultaneously more grand and formal, truly like a magician on stage. Inspector Nakamori describes his way of speaking as arrogant, and it is apparently distinct enough that he can immediately tell whether he is chasing the real Kid or not from the thief's manner. Kaito, for his part, is every bit the showman during his heists. He does not slip away quietly: he always reveals himself after taking possession of his target jewel, or at least sets up a decoy for Nakamori and his men to chase. As much as Kid is exasperated at the ease with which he is able to trick Nakamori and his men, his offhand comments indicate he seems to genuinely enjoy the challenges posed by the inspector (a sentiment apparently reciprocated by Nakamori, who is overjoyed to receive a heist notice after Kid's eight-year absence).
It is interesting to note that, as Kid, Kaito tends to be more truthful than he is as himself. Partly because Kaito, by necessity, must lie in order to conceal his activities as the phantom thief. Kid on the other hand has not been known to tell a falsehood. He always arrives when he says he will; he doesn't steal if he says he's only there to observe. He may not tell the whole truth, but an outright lie has yet to be told by him, and this is why he, Inspector Nakamori, and the other detectives seem to have a high degree of trust in his actions regardless of the mayhem he causes.
When it comes to adversaries, Saguru Hakuba is a prime threat to Kid's plans due to his insight and attention to detail that allows him to predict Kid's movements and set traps or prevention measures ahead of time. The novel strategies employed against him make for a challenging heist quite unlike those conceived by the police inspector. Their meetings are less a game of cat and mouse than they are of two adept chessplayers reading each others' moves before the game has even begun. Saguru's presence is in fact a good learning curve for Kid. His more recent heists are more carefully planned than previous, several backup plans prepared in case Saguru happens to be in the country. This applies even if Kid thinks he knows for certain that Saguru is not in the country, as he has been surprised once during his first attempt to steal the black diamond, Midnight Crow. Thanks to Saguru, Kid is careful to fully analyse the personnel, weather, building layout, and general situation before any theft, regardless of his opponent.
His third, serious adversary is Shinichi Kudou, a detective specialising more in murders than thieves. An incident in Shinichi's canon shrunk him to a boy, forcing him to go by the name of Conan Edogawa. Unlike Nakamori or Saguru, Conan/Shinichi has no issue with deliberately interfering with Kid's plans and actively tries to prevent the theft from occurring. He becomes enough of a nuisance at times that Kid acts much more low-key and tends not to show himself openly unless it's unavoidable. He will also organise some sort of diversion to keep the little detective busy and delay him finding out where Kid is hiding.
Given that Kid always maintains a poker face, it can be difficult to tell what he's thinking or feeling. However, that obviously does not mean he is devoid of emotion. His thoughts are for the most part hidden behind a careful mask, whether that mask is smiling or frowning. Capable as he is of a wide range of expressions as well as control over them, this is not difficult for him. The only time it might slip is when unexpected incidents occur. Kid is capable of quickly adapting himself to any situation, but such spontaneous moments often give him away to those looking for tells.
Kid's ability to improvise on the spot is in part due to the preparation that Kaito undertakes before heading out in the guise. They do say that the perfect plan is one where not only every conceivable eventuality is accounted for but also the unexpected ones. Kid is rarely stuck, even when it seems like the situation is not going his way. There's always a distraction or a way out. It may not be something that he originally intended, but Kid is able to take advantage of most situations.
A lesser known fact about him (but one that is widely understood by those who pursue him) is that Kid is a firm upholder of 'no-one gets hurt'. At first, he used slightly dangerous tactics as part of his shows (exploding the base of a Christmas tree and letting it crash into a shopping centre), but since then he has been a lot more careful. His attempts to save others from harm goes so far as putting himself in harm's way (e.g. rushing ahead of a child when he, Conan, and four kids were exploring a dangerous trick house, deliberately using himself to set off a blade trap before the kids could).
Finally, his heists are, first and foremost, a show for the public. There is always an element of extravagance to each one, whether it's in the theft itself or the escape afterwards. Given that he only needs to see if his target is Pandora or not in moonlight, Kid places a low priority on escaping with the jewel and a higher importance on evading his pursuers. The jewels are always returned to their original owners or the police once they have been checked, should he happen to successfully take them with him.
Abilities & Skills: Kaito possesses no arcane magic whatsoever but has plenty of other mundane skills. Primarily these are: lockpicking, sleight of hand, and everything else associated with stage magic/street magic. This includes caring for and training doves since he uses them frequently in his performances. On top of that, he can also mimic any voice without artificial help, and is able to pull off near-flawless disguises.
He's acrobatic and fast, but does not have great stamina. Useful for making quick getaways but not for prolonged chases. He has decent upper body strength but only in a gymnast sense. Parkour is his favoured means of escaping a heist scene when on foot.
He also knows how to drive various vehicles. Somehow. Whether he has a licence for anything outside of the motorbike he canonically owns is unclear however.
Inventory/Companions:
- Three (3) doves, used in his performance magic
- Card gun (fires cards of standard deck size, as well as other small, custom, non-lethal projectiles)
- A handful of diversionary smoke bombs
- A handful of flash bombs
- Mobile phone (I imagine won't work in-game but he carries it all the time)
Choice: Witch
Reason: It would be interesting to explore how he handles being a 'magician' in the more real sense. His intelligence means he likely won't have trouble understanding the theory but putting it into practice is a whole other matter. He'll have to come to terms with the very real effects magic has on people and the environment (and himself).
Sample: Test drive thread at another game
Name: Chips
Age: Over 21
Contact:
Other Characters: None
Character Information
Name: Kaito Kuroba
Canon: Detective Conan / Magic Kaito
Canon Point: Post-chapter 36 in Magic Kaito, post-chapter 1021 in Detective Conan, post-movie 23 (Fist of Blue Sapphire)
Age: 17
History: Wiki link here
Personality:
As a normal student --
Magic has been a part of him since his youth. Touichi Kuroba, Kaito's father, was a world-renowned magician and his idol. He is the only man whom Kaito acknowledges as a superior magician and expresses a desire to one day surpass him. Kaito is shown to be very inventive with his tricks, and displays a level of preparation and meticulous planning that allows him to pull off seemingly impossible feats during his heists as Kaitou Kid. Although his magic is largely used to further his search for the illusive Pandora gem, Kaito believes that magic is something which people should enjoy being deceived by. It is different to the way real magic wielded by his classmate, a witch called Akako, who uses her ability to charm others and make them love her.
Kaito is an extremely vibrant and popular individual at his high school. He displays a cockiness and confidence that goes hand-in-hand with the bold magic tricks he uses prior to his taking on the mantle of Kaitou Kid. If the first chapter of the manga is anything to go by, his frequent disruptions to class time constitute a normal day. Even though his maths teacher attempts to stop his shenanigans by distracting him with a problem, he answers it and continues on like nothing happened. This shows that it is not academic potential he lacks; instead he is perhaps too advanced for the classes and must therefore expend his energy in other pursuits.
Not only is Kaito extremely intelligent, he is also very athletic. With the exception of billiards and ice-skating, Kaito is shown to be adept at handling most any sport and skill from hang-gliding to driving a motorbike, from skiing to a familiarity with the controls of a commercial airliner (gods know where he picked up the knowledge). He also appears to be adept at electronics and hacking, having manipulated or hacked the light setups of numerous buildings in the course of his thefts with help from his father's old magic assistant, Kounosuke Jii. It is very likely that a combination of his proactive attitude and his inherent intelligence allows him to learn new skills and topics rapidly.
Of course, with his talent it's a given that he's also very competitive. When Saguru transfers to his class and offers to go with Aoko to a concert she has won tickets to, Kaito reacts by mocking them both. He instantly accepts the teenage detective's challenge over who will accompany her to the concert despite his initial indifference towards the event. As well, whenever he receives a challenge to Kid from someone (notably Jirokichi Suzuki from Detective Conan; Chat Noir from his own canon) the thought of refusing does not cross his mind.
Perhaps because he is clever and talented, Kaito also displays a measure of arrogance apparent both as Kaitou Kid and as himself. He describes himself as a flamboyant thief, different to the usual thief who 'wears black and sneaks through the night'. Kaito seems to enjoy the attention his alter ego receives, and revels in his own successes to the point where he buys the newspaper on the mornings following his thefts in order to gloat privately in class.
There is also the lesser fact that Kaito is an unrepentant pervert. He often gets in trouble from other girls for peeking in on them in the change rooms, or for lifting their skirts to peek at their underwear. This behaviour applies even to his childhood friend Aoko, who is not exempt from his horseplay and antics. Yet despite his perversity, Kaito appears to harbour some genuine romantic feelings towards Aoko and goes out of his way to impress her and be considerate of her feelings.
As proof, some of his heists have ulterior motives that are rooted around Aoko or her father. He once gave hints to and deliberately let himself get caught by Inspector Nakamori while in disguise and, after escaping, declared that his thefts never go the way he plans when Nakamori is around. This leads to the Inspector retaining his job as Kid's lead pursuer, which in turn eases Aoko's worry for her father. For Aoko herself, he plotted the theft of a certain clock tower so that it would not be demolished by its owners. As the police had to investigate it as part of his 'crime', the owner could not sell it off. Kaito organised all this because the clock tower was where he and Aoko had first met.
Kaito has a somewhat disdainful attitude towards other magicians, viewing them by default as worse than either himself or his father (with a few exceptions). This attitude likely comes from being familiar with all the basic magic tricks used by magicians, which enables him to easily see through them or at least easily deconstruct how they were performed. Because of this disdain he refuses to watch other magicians' shows, describing them as 'hacks' or simply 'terrible'.
As Kaitou Kid --
Kaito's alter ego is considerably more expressive and exaggerated compared to his normal self. His charisma and charm come to the forefront and his manner of speech changes to become simultaneously more grand and formal, truly like a magician on stage. Inspector Nakamori describes his way of speaking as arrogant, and it is apparently distinct enough that he can immediately tell whether he is chasing the real Kid or not from the thief's manner. Kaito, for his part, is every bit the showman during his heists. He does not slip away quietly: he always reveals himself after taking possession of his target jewel, or at least sets up a decoy for Nakamori and his men to chase. As much as Kid is exasperated at the ease with which he is able to trick Nakamori and his men, his offhand comments indicate he seems to genuinely enjoy the challenges posed by the inspector (a sentiment apparently reciprocated by Nakamori, who is overjoyed to receive a heist notice after Kid's eight-year absence).
It is interesting to note that, as Kid, Kaito tends to be more truthful than he is as himself. Partly because Kaito, by necessity, must lie in order to conceal his activities as the phantom thief. Kid on the other hand has not been known to tell a falsehood. He always arrives when he says he will; he doesn't steal if he says he's only there to observe. He may not tell the whole truth, but an outright lie has yet to be told by him, and this is why he, Inspector Nakamori, and the other detectives seem to have a high degree of trust in his actions regardless of the mayhem he causes.
When it comes to adversaries, Saguru Hakuba is a prime threat to Kid's plans due to his insight and attention to detail that allows him to predict Kid's movements and set traps or prevention measures ahead of time. The novel strategies employed against him make for a challenging heist quite unlike those conceived by the police inspector. Their meetings are less a game of cat and mouse than they are of two adept chessplayers reading each others' moves before the game has even begun. Saguru's presence is in fact a good learning curve for Kid. His more recent heists are more carefully planned than previous, several backup plans prepared in case Saguru happens to be in the country. This applies even if Kid thinks he knows for certain that Saguru is not in the country, as he has been surprised once during his first attempt to steal the black diamond, Midnight Crow. Thanks to Saguru, Kid is careful to fully analyse the personnel, weather, building layout, and general situation before any theft, regardless of his opponent.
His third, serious adversary is Shinichi Kudou, a detective specialising more in murders than thieves. An incident in Shinichi's canon shrunk him to a boy, forcing him to go by the name of Conan Edogawa. Unlike Nakamori or Saguru, Conan/Shinichi has no issue with deliberately interfering with Kid's plans and actively tries to prevent the theft from occurring. He becomes enough of a nuisance at times that Kid acts much more low-key and tends not to show himself openly unless it's unavoidable. He will also organise some sort of diversion to keep the little detective busy and delay him finding out where Kid is hiding.
Given that Kid always maintains a poker face, it can be difficult to tell what he's thinking or feeling. However, that obviously does not mean he is devoid of emotion. His thoughts are for the most part hidden behind a careful mask, whether that mask is smiling or frowning. Capable as he is of a wide range of expressions as well as control over them, this is not difficult for him. The only time it might slip is when unexpected incidents occur. Kid is capable of quickly adapting himself to any situation, but such spontaneous moments often give him away to those looking for tells.
Kid's ability to improvise on the spot is in part due to the preparation that Kaito undertakes before heading out in the guise. They do say that the perfect plan is one where not only every conceivable eventuality is accounted for but also the unexpected ones. Kid is rarely stuck, even when it seems like the situation is not going his way. There's always a distraction or a way out. It may not be something that he originally intended, but Kid is able to take advantage of most situations.
A lesser known fact about him (but one that is widely understood by those who pursue him) is that Kid is a firm upholder of 'no-one gets hurt'. At first, he used slightly dangerous tactics as part of his shows (exploding the base of a Christmas tree and letting it crash into a shopping centre), but since then he has been a lot more careful. His attempts to save others from harm goes so far as putting himself in harm's way (e.g. rushing ahead of a child when he, Conan, and four kids were exploring a dangerous trick house, deliberately using himself to set off a blade trap before the kids could).
Finally, his heists are, first and foremost, a show for the public. There is always an element of extravagance to each one, whether it's in the theft itself or the escape afterwards. Given that he only needs to see if his target is Pandora or not in moonlight, Kid places a low priority on escaping with the jewel and a higher importance on evading his pursuers. The jewels are always returned to their original owners or the police once they have been checked, should he happen to successfully take them with him.
Abilities & Skills: Kaito possesses no arcane magic whatsoever but has plenty of other mundane skills. Primarily these are: lockpicking, sleight of hand, and everything else associated with stage magic/street magic. This includes caring for and training doves since he uses them frequently in his performances. On top of that, he can also mimic any voice without artificial help, and is able to pull off near-flawless disguises.
He's acrobatic and fast, but does not have great stamina. Useful for making quick getaways but not for prolonged chases. He has decent upper body strength but only in a gymnast sense. Parkour is his favoured means of escaping a heist scene when on foot.
He also knows how to drive various vehicles. Somehow. Whether he has a licence for anything outside of the motorbike he canonically owns is unclear however.
Inventory/Companions:
- Three (3) doves, used in his performance magic
- Card gun (fires cards of standard deck size, as well as other small, custom, non-lethal projectiles)
- A handful of diversionary smoke bombs
- A handful of flash bombs
- Mobile phone (I imagine won't work in-game but he carries it all the time)
Choice: Witch
Reason: It would be interesting to explore how he handles being a 'magician' in the more real sense. His intelligence means he likely won't have trouble understanding the theory but putting it into practice is a whole other matter. He'll have to come to terms with the very real effects magic has on people and the environment (and himself).
Sample: Test drive thread at another game
